4.26 Documentation !exclusive! - Unreal Engine

Artists can now define oceans, lakes, and rivers using a spline-based workflow. This system includes:

A new centralized UI window that lets you author all atmospheric components in one place. 2. Character Believability: Production-Ready Hair and Fur unreal engine 4.26 documentation

This editor allows for importing Alembic (.abc) grooms and managing hair materials and physics in a dedicated viewport. Artists can now define oceans, lakes, and rivers

Clouds interact with the Sky Atmosphere and Sky Light for dynamic time-of-day transitions. Artists can now define oceans