Sb3utility Tutorial ((free)) <WORKING>
Edit the exported model in your preferred 3D software (Blender, Metasequoia, etc.) and save it. Drag the modified .mqo or .fbx file back into SB3Utility.
: Use the "Mesh" or "Object" tabs to locate the specific parts of the model you wish to view or modify. Exporting for External Editing : Select your mesh in the "Mesh" tab. sb3utility tutorial
Set the export format to ( .mqo ) or FBX for 3D editors like Blender. Click "Export" to save the file to your computer. Editing and Re-importing : Edit the exported model in your preferred 3D