Ryujinx Totk — Shader Cache [top]
This can help if you are running into VRAM limits on GPUs with 8GB or less.
Normally, Ryujinx compiles these shaders "on the fly" as you encounter new objects or effects. This causes a brief "hitch" or stutter every time Link enters a new area, uses an ability like Ultrahand, or sees a new enemy. ryujinx totk shader cache
Start at 1x (Native) . If you have a high-end card, you can scale to 2x or 4x, but remember that higher resolutions increase the initial compilation load. Forums - Nvidia shader cache/ on or off? - ESEA This can help if you are running into