Adjust the "Ray Amount" and "Step Amount" sliders. The 0.17.0.2 version is efficient enough to run at 10–12 rays on most mid-range systems without significant frame drops. Legacy and the NVIDIA Connection
The release represents a pivotal moment for enthusiasts of the ReShade RTGI shader. Developed by Pascal Gilcher (also known as Marty McFly), this update was specifically designed to address critical stability and performance issues that players encountered in earlier 0.17.x builds. Understanding the RTGI 0.17.0.2 "Fixed" Update rtgi 01702 release fixed
Within the ReShade menu, ensure the depth buffer is active (check the "DisplayDepth" shader to confirm it’s working). Adjust the "Ray Amount" and "Step Amount" sliders
The success of version 0.17.0.2 eventually led to a simplified version of this algorithm being integrated into NVIDIA’s FreeStyle and Ansel drivers as . However, the Patreon version (like 0.17.0.2 and later 0.33 builds) remains the preferred choice for enthusiasts due to its vastly superior customization and experimental feature set. RTGI 0.17.0.2 Release! - Patreon Developed by Pascal Gilcher (also known as Marty
Extract the contents of the .zip file into your game’s reshade-shaders/Shaders folder.
Earlier versions often suffered from heavy "noise" or graininess. The 0.17.0.2 build improved the denoising algorithm to provide a cleaner image even at lower ray counts.