: Changes were made to how primary and alternate inputs for throttle, brake, and steering are combined, ensuring more predictable behavior across different sim racing peripherals . AI and Gameplay Tweaks
: Fixed issues where the AI would exhibit poor acceleration at very low strength settings.
: High-level systems, including real-road updates and brake disk glow, were rewritten for better CPU and GPU efficiency. rfactor 2 v1110 exclusive
: By utilizing multiple graphics threads, the engine became significantly faster at rendering complex scenes. Notable gains were seen in shadow rendering, which was optimized to avoid redundant work in Virtual Reality (VR) and multi-view setups.
: The "deltabest" lap time indicator was refined to reset only at the start of a session and only appear during valid laps. : Changes were made to how primary and
: Support for the aging DX9 was officially disabled, forcing a move to the more robust DX11 framework . New Content & Interface Features
The primary focus of Build 1110 was a complete overhaul of the rendering pipeline to improve frame rates and stability, especially for demanding setups. : By utilizing multiple graphics threads, the engine
For users looking to access this build or newer versions, Studio 397 recommends opting out of all Steam beta branches to ensure the most stable, up-to-date files are installed.