Opengl 20 «Direct - Bundle»
By making these stages programmable using a C-like syntax, OpenGL 2.0 enabled visual effects that were previously impossible in real-time, such as per-pixel lighting, procedural textures, and advanced bump mapping. Key Features of OpenGL 2.0
While GLSL was the star of the show, several other improvements made 2.0 a robust standard for its era: opengl 20
This allowed a single shader to output data to several buffers at once. This was the foundation for "Deferred Shading," a technique used by almost every modern AAA game engine to handle hundreds of light sources efficiently. By making these stages programmable using a C-like
OpenGL 2.0: The Revolution That Brought Shaders to the Masses such as per-pixel lighting
Custom scripts that manipulate the position and attributes of individual vertices.
