Implemented a constant drain on the Oxygen stat. The player must find "Air Pockets" or "Refill Stations" to survive. User Interface (UI)
Organized the project into Scripts, Prefabs, Sprites, and ScriptableObjects to ensure scalability. Player Controller malevolent planet unity2d day1 to day3 public link
Created a simple script to flip the player sprite based on the mouse position, ensuring the character always faces the threat. Day 2: The Hostile Environment and Procedural Generation Implemented a constant drain on the Oxygen stat
With the foundation built, Day 4 will focus on and the Day/Night Cycle , where the planet becomes significantly more aggressive once the sun goes down. To help you get the most out of this project, let me know: Player Controller Created a simple script to flip
Built a basic grid-based inventory system to hold scavenged alien scrap. Public Project Link
Developing a survival game requires a delicate balance between atmosphere and mechanics. In Malevolent Planet, the player is stranded on a hostile alien world where the environment itself is the primary antagonist. Day 1: Project Setup and Movement Mechanics