A jQuery UIplugin
that captures or draws a signature.
It requires the jQuery UI widget and mouse modules and needs the
excanvas.js add-in for older IE versions.
The current version is 1.2.1 and is available
under the MIT licence.
For more detail see the documentation reference page.
Or see a minimal page that you could
use as a basis for your own investigations.
Handheld play brings the screen closer to your face, heightening the sense of being "trapped" in the cell with the protagonist. 2. The Ventilation Shaft Escape
Modern particle effects would allow for thousands of tiny "swarmer" insects to fly off the Queen’s body dynamically.
One of the most tense scenes involves crawling through narrow air ducts while a "Skitterer" stalks you from behind. insect prison remake scenes portable
Here is a deep dive into the most anticipated scenes for an Insect Prison remake and how they would play on a portable screen. 1. The Larval Awakening (The Prologue)
Imagine this scene with modern volumetric lighting. On a portable OLED screen, the deep blacks of the prison cells would make the glowing, translucent membranes of the insect sacs pop with terrifying detail. Handheld play brings the screen closer to your
The "Hive Queen" was the original game's graphical peak, featuring a massive, pulsating boss that filled the entire screen.
Horror is often best served in a personal, intimate setting. While playing on a 65-inch TV is impressive, there is something uniquely unsettling about holding the "Insect Prison" in your hands.
The 2005 psychological horror title (also known as Mushikago no Naka ) has long been a cult favorite for its claustrophobic atmosphere and disturbing creature designs . With rumors of a modern remake swirling, fans are particularly fixated on how the game’s most infamous scenes will transition to portable hardware like the Nintendo Switch or powerful handheld PCs.
Options
Customise the signature functionality through additional settings.
Using metadata for configuration may require adding the jquery.metadata.js plugin to your page.
Events
You can be notified when the signature has changed via the change setting.
And you can erase the signature with the clear command and
test for any content via the isEmpty command.
Extract the signature as a JSON value, and later re-draw it from that value.
Alternately you can generate the signature as SVG, or as a data URL in PNG or JPEG format.
Handheld play brings the screen closer to your face, heightening the sense of being "trapped" in the cell with the protagonist. 2. The Ventilation Shaft Escape
Modern particle effects would allow for thousands of tiny "swarmer" insects to fly off the Queen’s body dynamically.
One of the most tense scenes involves crawling through narrow air ducts while a "Skitterer" stalks you from behind.
Here is a deep dive into the most anticipated scenes for an Insect Prison remake and how they would play on a portable screen. 1. The Larval Awakening (The Prologue)
Imagine this scene with modern volumetric lighting. On a portable OLED screen, the deep blacks of the prison cells would make the glowing, translucent membranes of the insect sacs pop with terrifying detail.
The "Hive Queen" was the original game's graphical peak, featuring a massive, pulsating boss that filled the entire screen.
The proximity of the screen creates a "window" into the nightmare.
Horror is often best served in a personal, intimate setting. While playing on a 65-inch TV is impressive, there is something uniquely unsettling about holding the "Insect Prison" in your hands.
The 2005 psychological horror title (also known as Mushikago no Naka ) has long been a cult favorite for its claustrophobic atmosphere and disturbing creature designs . With rumors of a modern remake swirling, fans are particularly fixated on how the game’s most infamous scenes will transition to portable hardware like the Nintendo Switch or powerful handheld PCs.
C# Rendering
You can render an image from the signature JSON text on the server.
The following shows how to do this in .NET 4.5 C#, thanks to Daniel Knight.
You would call this code as follows
and it returns a base64 encoded byte array as a string:
GetBase64Png(jsonEncoding, width, height);
using System;
using System.Collections.Generic;
using System.Web.Script.Serialization;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Web.Http;
public class GraphicsController : ApiController
{
[HttpGet]
[ActionName("GetBase64Png")]
public string GetBase64Png([FromUri] string linesGraphicJSON, [FromUri] int width, [FromUri] int height)
{
return Draw2DLineGraphic(new JavaScriptSerializer().Deserialize<Signature>(linesGraphicJSON), width, height);
}
private string Draw2DLineGraphic(I2DLineGraphic lineGraphic, int width, int height)
{
//The png's bytes
byte[] png = null;
//Create the Bitmap set Width and height
using (Bitmap b = new Bitmap(width, height))
{
using (Graphics g = Graphics.FromImage(b))
{
//Make sure the image is drawn Smoothly (this makes the pen lines look smoother)
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
//Set the background to white
g.Clear(Color.White);
//Create a pen to draw the signature with
Pen pen = new Pen(Color.Black, 2);
//Smooth out the pen, making it rounded
pen.DashCap = System.Drawing.Drawing2D.DashCap.Round;
//Last point a line finished at
Point LastPoint = new Point();
bool hasLastPoint = false;
//Draw the signature on the bitmap
foreach (List<List<double>> line in lineGraphic.lines)
{
foreach (List<double> point in line)
{
var x = (int)Math.Round(point[0]);
var y = (int)Math.Round(point[1]);
if (hasLastPoint)
{
g.DrawLine(pen, LastPoint, new Point(x, y));
}
LastPoint.X = x;
LastPoint.Y = y;
hasLastPoint = true;
}
hasLastPoint = false;
}
}
//Convert the image to a png in memory
using (MemoryStream stream = new MemoryStream())
{
b.Save(stream, ImageFormat.Png);
png = stream.ToArray();
}
}
return Convert.ToBase64String(png);
}
public class Signature : I2DLineGraphic
{
public List<List<List<double>>> lines { get; set; }
}
interface I2DLineGraphic
{
List<List<List<double>>> lines { get; set; }
}
}
In the Wild
This tab highlights examples of this plugin in use "in the wild".
None as yet.
To add another example, please contact me (kbwood.au{at}gmail.com)
and provide the plugin name, the URL of your site, its title,
and a short description of its purpose and where/how the plugin is used.
Quick Reference
A full list of all possible settings is shown below.
Note that not all would apply in all cases. For more detail see the
documentation reference page.
$(selector).signature({
background: '#ffffff', // Colour of the background
color: '#000000', // Colour of the signature
thickness: 2, // Thickness of the lines
guideline: false, // Add a guide line or not?
guidelineColor: '#a0a0a0', // Guide line colour
guidelineOffset: 25, // Guide line offset from the bottom
guidelineIndent: 10, // Guide line indent from the edges
// Error message when no canvas
notAvailable: 'Your browser doesn\'t support signing',
scale: 1, // A scaling factor for rendering the signature (only applies to redraws).
syncField: null, // Selector for synchronised text field
syncFormat: 'JSON', // The output respresentation: 'JSON' (default), 'SVG', 'PNG', 'JPEG'
svgStyles: false, // True to use style attribute in SVG
change: null // Callback when signature changed
});
$.kbw.signature.options // Access settings for all instances
$(selector).signature('option', settings) // Change the instance settings
$(selector).signature('option', name, value) // Change an instance setting
$(selector).signature('option') // Retrieve the instance settings
$(selector).signature('option', name) // Retrieve an instance setting
$(selector).signature('enable') // Enable the signature functionality
$(selector).signature('disable') // Disable the signature functionality
$(selector).signature('destroy') // Remove the signature functionality
$(selector).signature('clear') // Erase any signature
$(selector).signature('isEmpty') // Determine if there is no signature
$(selector).signature('toDataURL') // Convert the signature to an image in a data: URL
$(selector).signature('toJSON') // Convert the signature to JSON
$(selector).signature('toSVG') // Convert the signature to SVG
$(selector).signature('draw', sig) // Re-draw the signature from JSON, SVG, or a data: URL
Usage
Include the jQuery and jQuery UI libraries and CSS in the head section of your page.