Your final folder structure should look like this: MyMod_Conversion (Folder) MyMod_BP (Folder) manifest.json entities/ , functions/ , etc. MyMod_RP (Folder) manifest.json textures/ , models/ , etc. Step 4: Packaging and Installing Highlight both the BP and RP folders. Right-click and select Compress to ZIP file .
Right-click your .jar file and select and choose a zip utility like 7-Zip or WinRAR .
json template so you can start plugging in your mod's details right away? AI responses may include mistakes. Learn more how to convert jar to mcaddon portable
Every pack needs a manifest.json . You can use an Online Manifest Generator to create these. You will need two: one for the BP and one for the RP.
Direct "one-click" conversion for complex mods is impossible because the underlying engines are different. However, for many items, blocks, and entities, you can use portable tools to bridge the gap. Step 1: Extracting the Source Assets The first step is to see what's inside the .jar . Your final folder structure should look like this:
Blockbench is a free, portable modeling tool that can run in your browser. It is the industry standard for Bedrock porting. Go to File > Import > Java Entity/Block .
Converting a Java-based .jar file (typically a mod) into a .mcaddon file (for Minecraft Bedrock Edition) is a sought-after skill for players looking to bring PC-style features to mobile, console, or Windows 10/11 versions of the game. Right-click and select Compress to ZIP file
If the Java mod uses complex scripts (like a mini-map or custom UI), these will not convert automatically. You will need to rewrite them using Bedrock’s GameTest Framework (JavaScript) .
These are compressed folders containing Resource Packs (textures/sounds) and Behavior Packs (logic/functions/entities) specifically for Bedrock Edition.
Since you want a "portable" workflow, you should use web-based or lightweight tools that don't require heavy IDE installations. A. Blockbench (The All-in-One Porter)