Horizon Zero Dawn Remastered Update | 1.0.37 - 1.... Updated
: Adjustments to the X-axis and Y-axis for both mouse and controller inputs were failing to save or calculate correctly in build 37. The update successfully restored precision mapping.
Beyond immediate crash prevention, the post-launch update roadmap for the remaster has heavily focused on leveling out the audio-visual environment.
: Ghosting and flickering shadow artifacts surrounding major settlements like Meridian have been largely eliminated for ultrawide monitor users. Horizon Zero Dawn Remastered update 1.0.37 - 1....
To keep the massive world running flawlessly, Nixxes Software implemented several background optimizations: Horizon Zero Dawn Remastered Hotfix 1.0.38.0 - SteamDB
: A prominent bug in earlier builds caused the game to crash immediately after running the integrated performance benchmark. This was fully resolved. : Adjustments to the X-axis and Y-axis for
: Adjusting the Field of View (FOV) slider no longer causes objective markers to detach from their designated targets on the HUD. 🚀 Performance and Stability Under the Hood
: Players previously had to double-press the R3 button to toggle the time-slowing Concentration skill after its initial activation. A single press now cleanly executes the command. 🎨 Visual and Audio Enhancements : Ghosting and flickering shadow artifacts surrounding major
The transition from build to 1.0.38.0 served as a rapid-response deployment to fix breaking bugs reported by early adopters on PC.
: Cinematic cutscenes occasionally locked out the controller "Aim Toggle" function. Normal operation now resumes automatically post-cinematics.
: Pre-rendered cutscenes in early builds suffered from jarring volume spikes or drops compared to active gameplay. Patches have normalized dynamic ranges across dialogue and combat.
