Forcing a player's character to "touch" others using high-velocity tool grips or handle manipulation.
Teleporting all player characters to a "kill part" or out of the map boundaries by manipulating network ownership. Risks and Consequences
The use of "Kill All" scripts in Roblox represents one of the most controversial aspects of the platform's exploit scene. These scripts, often categorized under "FE" (Filtering Enabled) compatibility, are designed to eliminate every player in a server instantly and repeatedly. What is an FE Loop Kill All Script?
Modern exploits generally rely on three main methods to bypass Filtering Enabled protections:
See a list of that exploiters look for in game code?
While "Script Hubs" and "Exploit Executors" remain popular, the shift in the Roblox ecosystem is moving toward and Quality of Life scripts rather than "Auto-Wins." Using a Kill All script is often seen as the lowest form of exploiting, as it requires zero skill and provides no long-term benefit to the user.
Never trust the client. If a client sends a "Damage" request, the server should check if the player is close enough to the target.
Exploiting poorly coded "Damage" events that don't verify the distance or source of the attack.
If you are a Roblox developer looking to protect your game from these scripts, consider these best practices:
Be cautious about granting players network ownership of parts that can collide with other players. The Ethics of Scripting