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A new tactical mechanic where killing a group's leader causes the remaining Raiders to flee in terror, allowing for faster combat resolution.

The expansion introduces several tools and mission types designed specifically for its underground setting:

Much of the gameplay occurs in a sprawling underground network of catacombs and royal tombs.

These side activities require players to infiltrate and liberate strongholds by eliminating specific targets. Narrative and Characters

This signature weapon is a hybrid of a heavy axe and a grenade launcher. It is ideal for crowd control against the new "Raider" enemy groups but is loud and unsuitable for stealth.

could someone please explain to me why dead kings became free?

Assassin-s Creed Unity Dead Kings Dlc-reloaded ((link)) [ 8K ]

A new tactical mechanic where killing a group's leader causes the remaining Raiders to flee in terror, allowing for faster combat resolution.

The expansion introduces several tools and mission types designed specifically for its underground setting: Assassin-s Creed Unity Dead Kings DLC-RELOADED

Much of the gameplay occurs in a sprawling underground network of catacombs and royal tombs. A new tactical mechanic where killing a group's

These side activities require players to infiltrate and liberate strongholds by eliminating specific targets. Narrative and Characters Assassin-s Creed Unity Dead Kings DLC-RELOADED

This signature weapon is a hybrid of a heavy axe and a grenade launcher. It is ideal for crowd control against the new "Raider" enemy groups but is loud and unsuitable for stealth.

could someone please explain to me why dead kings became free?